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May 18, 20162 min read
DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 3
DEVELOPMENT PHASE 1ST PLAYABLE This stage is about programming the skeleton version of the game. At the end of this stage we have...
May 11, 20161 min read
DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 2
PRE PRODUCTION PHASE DESIGN DEFINITION Once the Client has decided on the game concept that they would like to see realized. We can move...
May 4, 20161 min read
DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 1
This is the first entry in a 3 part series. CONCEPT PHASE CONCEPT DEFINITION The clients need and learning objectives are presented to...
Apr 27, 20161 min read
eLEARNING GRAPHIC STRATEGIES – BOOST YOUR NORMAL MAPS!
As any 3D artist would I really do appreciate the technical artistry that is normal mapping. The simplified explanation: a 2D texture...
Apr 14, 20162 min read
ELEARNING GRAPHIC STRATEGIES – 3D ANIMATION RENDERING PART 1
Recently Hollywood blockbusters have largely fallen into 2 categories. Films that heavily feature CGI, ex, superhero or disaster movies,...
Mar 30, 20162 min read
BOLSTERING YOUR CRAFT – DIGITAL ART FORUMS
A wise person once told me an artist is only as good as his craft. And in the competitive workforce of our time, I personally feel this...
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