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May 18, 20162 min read
DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 3
DEVELOPMENT PHASE 1ST PLAYABLE This stage is about programming the skeleton version of the game. At the end of this stage we have...
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May 4, 20167 min read
5 TIPS TO BETTER 3D MODELING
A developer of visual media will often benefit from the ability to include 3D assets or animation. From videogames to videos, 3D...
May 4, 20161 min read
DEVELOPING GAMES FOR ELEARNING ROAD MAP – PART 1
This is the first entry in a 3 part series. CONCEPT PHASE CONCEPT DEFINITION The clients need and learning objectives are presented to...
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Apr 27, 20161 min read
eLEARNING GRAPHIC STRATEGIES – BOOST YOUR NORMAL MAPS!
As any 3D artist would I really do appreciate the technical artistry that is normal mapping. The simplified explanation: a 2D texture...
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